Comic Book Artist and Illustrator working on multiple graphic novels and film/TV shows
Oversee visual development of Architectural Renderings, Lighting concepts, and fixture development
• Rendering workflow setup and optimization
• Materials & PBR workflow
• Lighting & Shading
• Revit ArchVis
• Blender to Unreal asset workflow
Oversee creative visual development of environments, shots, asset implementation, and optimization Niagara Particle System
- Materials & PBR workflow
- Lighting & Shading
- Using C++ to add Functionality to Blueprint Scripting, Editor Utility Tools, UI
- Performance Profiling
- Maya asset workflow
- Source Control
- Using C++ to add Functionality
- Sequencer and Rendering
3D Artist / Level Designer
FatherQuest - Top-Down RPG
- 3D Modeling, Texture Creation,
Level Optimization
3D Artist / Level Designer / Storyboard Art
Hara - 3D RPG
- 3D Modeling, Art Direction,
Texture Creation
Game Designer / 3D Artist / Environment Designer
Folk - Isometric Turn-Based Strategy
- Level Design, System Design,
Art Direction
Canon Theater Co.
- Logo Design, Social Media Materials
Spectrum Nashville
- Logo design, Brochure & Social Media Materials
Dear Stone Theater Co.
- Promotional Materials for Premiere Season
- [Thom Pain, Savage in Limbo, (non)Fiction, Girna]